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Emotes and Commands

There has long been a need for a list of commands usable in the EverQuest game. As this becomes outdated, please refer to your EQ Manual in your EverQuest directory.

Commands followed by options in parentheses ( ) are intended to be used as follows - for /command (option1, option2) - usage would be

/command option1

Not all commands are available to every player. Some commands are limited to use only by GMs or Guides. Don't even bother trying them - these commands are controlled by the server.
Generic emotes/socials with no associated animation are not listed here as they really provide nothing but flavor for the game, and are pretty hard to misuse. Look in your manual for a complete listing of socials.

Commands in BLACK are available to all players. Commands in BLUE are Emotes with associated actions and are available to all players.
Commands in RED are not implemented yet, or are no longer used.
Commands in GREEN are Guides and GMs only - ITALICIZED GREEN commands are limited expressly to GMs.

Last Modified April 4, 2001.
New definitions are marked with .
Updates are marked with .

% - (percent sign) Targeting variable for emotes and public channels (/Say, /Shout, /OOC, /Auction, /Group and /Guild). There are several %-variables that can be used, and all affect the targetted player or mob: [Not currently available]

%T - Returns the current target's name.
ie, "/emote kicks %" if used when targeting Banat would return Gridlox kicks Banat.
%S - Returns the subjective gender-specific pronoun for the target (He, She, It)
ie, "/say %S likes me, %S really likes me!" returns Gridlox says, "She likes me, She really likes me!"
%O - Returns the objective gender-specific pronoun for the target (Him, Her, It)
ie, "/shout By the power of Innoruuk, I resurrect %O!" returns Zylr shouts, "By the power of Innoruuk, I resurrect him!"
%P - Returns the posessive gender-specific pronoun for the target (His, Her, Its)
ie, "/emote pokes %T in %P on the shoulder" returns Gridlox pokes Banat on the shoulder.
%R - Returns the race of the target (only works on Player characters)
ie, "/emote thinks that being a %R rocks." returns Gridlox thinks that being a Dark Elf rocks.
%C - Returns the class of the target (only works on Player characters)
ie, "/ooc I love %Cs!" returns Zylr says out of character, "I love Clerics!"
Also, emotes with animations can now be customized. Any canned emote can have another target than the current specified by inputting it's name.
For example, /point Banat while targetting Gridlox will yield Banats points at Gridlox. [This is currently functioning as intended]
But wait - there's more!
Canned emotes can also include % variables, but for it to work, the target must be specified as say. For example, "/kneel say before %T and humbly asks %P forgiveness for using %P name in vain." would yield Gridlox kneels before Banat and humbly asks his forgiveness for using his name in vain.
: - (colon) Abbreviation for /emote. Pressing this brings up the chat line, exactly like pressing ENTER does. cf. /emote.

' - (apostrophe) Abbreviation for /say. Pressing this brings up the chat line, exactly like pressing ENTER does. cf. /say.

/ability - GM/Guide Command (unknown)

/adriver - Creates debug file for (sound?) drivers.

/afk - Sets player to AFK status, tell messages are responded to with an "away" message. The player's visible name is appended with [AFK].

/agree - Causes player to nod his head, while agreeing with everyone [or at target].

ALT - B - Toggles the Buff/Spell Effects Window.

ALT - P - Toggles the Party (Group) Window.

ALT - C - Toggles the Chat Window.

ALT - S - Toggles the Spell Gem Window.

ALT - H - Toggles the Hotbox Window.

ALT - T - Toggles the Target Window.

ALT - Y - Toggles the Self-Status Window.

ALT - M - Toggles the Menu Window.

ALT - L - Toggles the lock down status of the windows. When locked, windows cannot be accidentally moved.

/amaze - Causes player to look astonished, while being amazed at everyone [or at target].

/anonymous - Sets player to "Anon" status, hiding race, class and location in "who" listing. When used by a Guide or GM, it removes the Guide or GM from the "who" list of all players of a lower rank. For example, a Guide who is anon is not on the "who" list of any regular player, while a GM-Lead Admin who is anonymous cannot be seen on the "who" list of anyone. Abbreviated /anon.

/apologize - Causes player to drop to his knees and clasp his hands, while apologizing to everyone [or to target].

/assist - (combat - must be targetting another player) Switches target from current to target's target. Use: in a group, target person attacking monster, then type /assist, and your target will automatically switch to their target. Useful in mass melees.

/attack [on/off] - Toggles the state of "Auto-attack". You may also add a parameter of "on" or "off" to explicitly set the state.

/auction - Communications channel for buying and selling. Usage is /auction [message]

/autosplit - Makes it so you automatically split all your coin loot between all members of your party.

/becomenpc [model #] [gender] [skin #] [face #] [height # value] - GM / Senior Guide Command. This allows the GM or his target to 'become' a specific NPC, as designated by number. The other numbers customize the model. Available to Senior Guides and above.

/bird - Causes player to make rude gesture [at target].

/bleed - Causes player to wobble around, while bleeding all over everyone [or on target].

/book [#] - Causes player to sit down and open their spellbook to the specified page and begin meditating. If no page is specified, it defaults to the last page opened.

/bow - Causes player to bow before everyone [or before target].

/brb - Causes player to wave, while saying that he'll be right back.

/broadcast - GM / Senior Guide Command. Allows GM/Guide to send message to all zones and/or all servers. Available to Senior Guides and above.

/buff (level) - GM Command. Allows GM to set a target player or NPC's level. No. GMs won't do this for you. Don't even ask.

/bug - Opens bug report text window. Input bug or issue, then click the appropriate boxes.

/bugreport - see /bug.

/bye - Causes player to wave goodbye to everyone [or at target].

/cackle - Causes player to laugh, while cackling at everyone [or at target].

/camp [desktop] - Safely logs your character out of the game world, after a 30 second delay. You must be sitting to use /camp. Adding the desktop flag will cause the program to automatically exit to the desktop after camping.

/channel - Allows toggle on/off of selected channel. Usage is /channel [channelname] (where channelnames allowed are chat, ooc, auction, group, guildsay, shout and tell)

/cheer - Causes player to cheer [at target].

/clap - Causes player to clap his hands in front of himself, at everyone [or at target].

/clearfaction - GM Command. Apparently this is how a GM can clear a player's factions back to the base level. Can only be done by very very very senior GMs, so don't even ask for it.

/col - GM Command. A toggle that controls whether or not the GM can pass through solid objects like doors and walls.

/con - Returns "comparitive" message about target, suggesting how difficult target might be. Based on actual level differences rather than difficulty. Green is "easy", Blue is "not-so-easy", Black (White in fullscreen mode) is "equal-to-you", Yellow is "pretty tough", and Red is (as they say) "What would you like your tombstone to say?"

/consent - Gives another player online permission to drag your corpse - it will no longer allow them to loot it. Usage is /consent [playername] USE WITH CAUTION! Never ever consent someone you don't know!. This command has also been further limited in that it can only be used once every two seconds.

/coor (X) (Y) (Z) - GM Command. Actually, the old form of GOTO. cf goto.

/corpse - Drags a player's corpse towards you, if it's within range. If it is not your corpse, you must target it, and have been given /consent by the owner of the corpse.

/create (item number) - GM Command. Allows the GM to create an item by it's specific number. Only really really high level GMs can do this, so don't even ask.

/cry - Causes player to cry [over target].

CTRL-[#] - (Control key) The control key, pressed along with one of the first 8 numbers above the regular part of the keyboard (and rumour has it, the number pad, as well), will cast the spell or song memorized in that spell slot.

/curious - Causes player to peer curiously at everyone [or at target].

/dance - Causes player to shake around like he's having a seizure, while supposedly dancing on his tiptoes [or withtarget].

/debug - GM command. Internal debugging command. (Makes NPCs report their debug status).

/decline - Declines a duel.

/disband - Removes you from your current group, or turns down an invitation to join another group.

/discipline - Activates a melee discipline. Just /discipline will display a list of available discplines, and time left until the next one can be used. Only "pure melee" and "hybrid" classes get disciplines. This includes Rogues, Warriors, Monks, Paladins, Shadowknights, Rangers, and Bards. A complete list of disciplines can be found in the manual supplement, or on most spoiler pages.

/doability # - Causes player to perform the special ability specified by number. For example, if Harm Touch if your characters 4th ability (1-6 are the 6 general abilities, while 7-10 are the 4 combat abilities besides Melee and Ranged.), /doability 4 would perform the Harm Touch.

/drool - Causes player to lean forward slightly, while drooling over something [or target].

/duel - Challenges another player to a duel to the death. Challenged player may either accept or decline the challenge, but if the challenge is accepted, both players may hurt one another until one or both die or leave the zone. A server-wide message is broadcast at the end of a duel to the death, announcing the winner. Players need not be player-vs-player in order to duel.

/exit - quick way to leave the game, however, not as safe as camping (leaves you idle for 5 minutes - plenty of time for monsters to eat you for breakfast)

/expgive - GM Command (assume this allows GMs to give Experience to players in reward for quests or as restorations.)

/expset - GM Command (assume this allows GMs to set a players total experience to a specific number.)

/eyes (character name) - Allows the GM to "see" through a specified character's eyes - just like the bind sight spell, but undetectable. /eyes with no argument resets the GM's vision to normal.

/feedback - Opens Feedback text window. Enter comments, click done.

/filter - Sets a "rude language" filter, such that potentially offensive words are changed to unreadable gibberish. This is set by default to "on"

/find (name) - GM/Guide Command. This allows GM/Guide to locate aplayer or corpse anywhere within the zone.

/finger - See /bird.

/flipoff - See /bird.

/fly - GM Command. Allows GMs to move on all three axes. Up and down are controlled by the Insert and Delete keys respectively.

/follow - This causes player to automatically follow the targetted party member, as long as they are in range. Not recommended for use in dungeons or mountainous areas.

/freeze - GM Command. Allows the GM to "freeze" a character - immoblizing them.

/friend - With this command, players can list certain players, as a sort of "buddylist". Usage is either /friend (returns complete list of friends on friends list), or /friend [playername] which sets a player on or off of the friends list. The /who command can utilize the friends list to see who from the friends list is online. That command is /who all friend.

/ftell - Sends [message] to all on friends list. [Not yet implemented]

/gasp - Causes player to look astonished, while gasping [at target].

/gesture - See /bird. (sheesh - are there enough of this one?!)

/giggle - Causes player to laugh, while giggling at everyone [or at target].

/glare - Causes player to put his hand on his hip, while glaring at everyone [or at target].

/gm (name) - GM Command. Allows the GM to toggle a GM flag for targeted player on or off. If no name is specified, it affects the GM.

/gold (number) - GM Command. Allows the GM to create the amount of gold specified. Since only really high level GMs can do this, it should be obvious that they won't do it for you.

/goto (name) - GM/Guide Command. Allows instant transport to named player or location.

/granttitle (title) - GM Command. Allows GM to grant a title to the targeted player.

/gsay - abbreviated /g, sends [message] to all in group.

/guilddelete - Deletes entire guild. Only usuable by the current Guild Leader. Will prompt with a confirmation box to avoid accidental deletion.

/guildinvite - Invites [playername] to join your guild. Only usuable by Guild Leader and Officers, and must be used in same zone as target. Usage is /guildinvite [playername] {O}. If the "O" or "Officer" option is used, the player is brought in as an officer, otherwise, they are a normal guildmember. Only the Guild Leader can make new officers.

/guildleader - Switches control of the guild to another player. Only usable by the current guild leader.

/guildmotd [message] - Sets a message of the day, seen by all guildmembers when they log in. Only settable by Guild Officers and Guild Leaders. Any member can read the guild message by typing /guildmotd by itself.

/guildpeace - Ends a guild war.

/guildremove - Removes [playername] from the guild. Can be used on self, otherwise, must be done by Officer or Leader.

/guildsay - sends [message] to all in guild who are online at the time. Now abbreviated to /gu.

/guildstatus - returns status of target in terms of their position in your own guild.

/guildwar - Initiates guildwar between your guild and [guildname] guild. MUST be accepted by the other guild. Allows opposing guildmembers to fight one another. Usage is /guildwar [guildname]

/hail - Sends local message "Hail [target]" Often an important way (or the only way) to activate certain NPCs.

/harmful - GM Command. Restores targeted player's ability to harm things. Reverse's the /harmless command.

/harmless - GM Command. Renders targeted player harmless. They cannot harm anything until they've been restored by the /harmful command.

/heading (0-512) - GM Command. Sets the direct heading of the GM by degree. 0 = North, 128 = West, 256 = South and 384 = East.

/height [#] - GM / Senior Guide Command. This allows GMs/Guides to adjust the height of themselves or Players, with a range of 0-96, although setting it too high can cause corruption in the playerfile. Available to Senior Guides and above.

/help [normal, guild, emote] - Without any options, /help displays a list of /help options. The /help normal option displays all commands available to players. The /help guild and /help emote options show only commands associated with those groups.

/hidecorpses (none, all, allbutgroup) - Toggles the display of corpses - possibly cutting down on lag for some people. Corpse-related spells and effects will still occur, regardless of whether or not you can actually see the corpse. /hidecorpse ALL hides all corpses. NONE turns full corpse display back on. ALLBUTGROUP hides all the corpses except those of members of your party. This command resets upon zoning to full-corpse display.

/hideme - GM/Guide Command. This makes GM/Guide invisible and not appear on /who lists.

/hout (1-24) -GM Command. Sets the time of day on the GMs computer.

/ignore - blocks all future messages from [playername]. Usage is /ignore [playername]

/introduce - Causes player to wave, while introducing himself to everyone.

/invite - Will invite the target into a group, or accept an invitation if one is pending.

/invwinlabels [on/off] - Toggles the display of fullview inventory window body slots. Only available to Velious subscribers.

/kick - GM/Guide command. This allows the GM/Guide to kick inactive or stuck players offline.

/kill - GM/Guide Command. This allows a Guide to kill any NPC target instantly, leaving no corpse. Senior Guides and above can use this command to kill players, as well.

/kneel - Causes player to kneel down on the ground [before target in humility and reverance].

/language [#, help] - The /language command alone displays what language (and what number) player is currently speaking. /language help will display a list of all langauges available to a player, and their corresponding numbers. /language #, where the number is one of the available language numbers will cause the player to to speak in that language.

/laugh - Causes player to laugh, while laughing at everyone [or at target].

/lastname (name) - GM / Senior Guide Command. Used to grant or change surnames to 20+ level players. Available to Senior Guides and above.

/leader - GM Command. Makes targeted player the leader of the guild they are in.

/lfg - sets a "Looking For Group" flag that appears in the /who list for player, and also causes a small * to appear in front of the player's name when looking at them.

/location - debugging tool, gives exact coordinates on the map of your current location. Also abbreviated /loc

/log - toggles on and off logging of chat window text (with date and time in front of each line) to a file in your EQ directory. The file will be named eqlog_##_NAME.txt where the number corresponds to the server number the character is on, and the name corresponds to the character name.

/loot - Lets you loot target corpse (if you have permission).

/meditate - [No longer in use] Causes player to meditate (while sitting down). Deprecated in favour of /book [#] (cf. /book).

/microphone - (abbreviated /mic) Toggle to activate/deactivate the microphone during gameplay. Only works for the /voice-control command. cf. /voice.

/modify (name) - GM Command. Allows the GM to examine and modify the specified character's inventory. Only Senior GMs can do this. Wow - they have power!

/mousespeed ## - Allows you to set the speed by which the mouse pointer moves. This number is a multiple of the mouse's base speed.

/msg - Same as /tell

/name (name) [b] - GM / Senior Guide Command. Used to change name of targeted player to something more acceptable. Using the [b] flag also submits the old name into the "Bad Names" database. Available to Senior Guides and above.

/nod - Causes player to nod his head [at target].

/note [text] - Appends the specified text to a file called "notes.txt" in your EverQuest directory. For instance, typing "/note This is a note" will put "This is a note" on the next line in the notes.txt file.

/ooc - Communications channel for out of character conversation, such as stock prices, best video card or equipment statistics.

/pause [###] - Used in social macros, the /pause command allows you to define a delay in between actions. The delay is specified by ###, where the number is from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause). For example, a social consisting of:

/sit off
/cast 1
/pause 100
/sit on
...would cause you to stand up, cast the spell in slot 1, wait 10 seconds after you've STARTED casting the spell, and sit down.
The /pause command can also be used on the same line as another command in a social by separating the commands with a comma. Note that you can only include pause on the same line like this, no other commands will work "stacked" like this. No matter where the /pause appears (whether before or after the other command on that line), it will be executed AFTER the other command on that line. For example:
/sit off
/pause 100,/cast 1
/sit on
...would have the same effect as the example above. It is important to note that the comma can only be used to separate a /pause command from other commands, and the /pause MUST appear first on any line it shares with another command.
/pet - allows player to control pet* via several different commands:

/pet guard me - Causes pet to immediately begin guarding player, attacking anything that attacks the player.
/pet guard here - Causes pet to guard at location where caster is when command is given. Note that this may cause the pet to attack ALL NPCs - not just hostile ones, so use with caution.
/pet attack - causes pet to immediately attack targetted opponent. Must be someone/something player would be able to attack.
/pet back off - Causes pet to cease attacking and return to player.
/pet sit - causes pet to stay in place, sit down or "change position" (as in the case of skeletons).
/pet follow me - Causes pet to follow the player.
/pet as you were - restores pet to previous command before last command was give. ie, telling pet to attack, then to back off, then "as you were" will cause the pet to attack again.
/pet report health - pet tells player percentage of it's health left.
/pet target - automatically targets the pet. /pet who the leader - pet says who commands it (useful for enchanters to quickly notify their party that said creature is now a pet).
/pet get lost - makes a summoned pet kill itself. (Does NOT work on charmed pets, even if they were originally summoned.)
/pet taunt on/off - tells the pet to begin or cease taunting opponents.
* note that Enchanter animations do not respond to /pet commands.
/petition - sends [message] to petition queue where a GM/Guide will hopefully see it and respond in a timely manner. Only one petition may be made at a time.

/pkill - GM Command. Sets targeted player's PVP flag to +PVP - they are now a Playerkiller. Only super-senior GMs can do this.

/played - returns total time played, in addition to characters "birthday"

/private - GM/Guide Command. This is the GM's private com Channel. Abbreviated /p.

/quest - GM/Guide Command (unknown)

/quit - quick way to leave the game, however, not as safe as camping (leaves you idle for 5 minutes - plenty of time for monsters to eat you for breakfast)

R - (r key) Pressing this (or whatever key you have mapped for "reply") brings up the chat line, with /reply [name] where the name is the last person who sent you a tell. You can use TAB and SHIFT-TAB to cycle backwards and forwards through the names of the last 10 people to send you tells. cf. /reply.

/raise - Causes player to raise his left hand.

/random (number) - returns a random number between 1 and [number], which is shown to all the players in the local vicinity.

/reply - sends [message] directly back to the last person to talk to you.

/repop - GM Command. Insta-kills all monsters in the zone, then respawns the whole zone.

/report [playername] - copies last 10 lines of visible text in the text buffer, starting with the bottom-most, and sends it in for review by a GM/Guide. You CAN scroll back up in order to catch offensive text. May only be used once per zone, after which player must zone to re-use it. Playername should be the name of the offending player. After /reporting, be sure to /petition a Guide or GM to ask them to look at the /report, or else it will never be seen.

/reverb - Toggles the reverberation sound effect, a problem for some sound cards.

/reversesound [normal/reverse] - Reverses the stereo channels left/right, for people who have to place their speakers backwards. To see the current status, just type /reversesound.

/roleplay - Causes player to become "anonymous" and changes players name colour (usually to purple on regular servers if not PvP). The only real difference between /roleplay and /anon is that /roleplay leaves the player's guildtag visible.

/rude - See bird.

/run (1-6) - GM Command. Allows a GM to set their own running speed. /run with no number resets to default.

/say - Sends [message] to all in "general vicinity". Of course, any plain text entered into the text window will also be broadcast the same way...

/sdriver - Creates text file for troublshooting sound issues?

/searchcorpse [playername] - GM/Guide Command (abbreviated /sea or /search) - Checks all zones to see if the specified player has a corpse there, and if so, reports the zone and corpse name (such as playername's corpse0).

/servers - GM/Guide Command - this returns a status of all zones that are currently up.

/serverfilter [on, off] - Causes certain messages that have been toggled "off" to be filtered at the server, rather than the client, which can reduce lag in certain situations. It may also cause certain side effects, like not being able to see certain spell particle effects or damage animations.

/shout - Communications channel broadcast to entire zone, intended for in-character use.

/shownames - Toggles display of all names.

/shownpcnames - Toggles display of only NPC names.

/showspelleffects - Toggles the display of particle effects for spells. May reduce video lag, especially in large groups.

/sigh - Causes player to look dejected, while sighing [at target].

/silence - GM Command. Targeted player can no longer communicate via ANY channel. Must be reversed with /unsilence.

/skill - GM+ command - (unknown)

/snarl - Causes player to put his hand on his hip, while snarling at everyone [or at target].

/snoop - GM Command. Allows GM to eavesdrop on all of targeted player's communication channels. GM can stop snooping by using /snoop.

/spell (number) - GM Command. Allows GM to cast any spell they desire - they just have to know the spell number.

/split # # # # - forces an automatic split of all your current money amongst all current party members. [# # # #] refers to plat, gold, silver, & copper respectively...i.e. /split 4 3 2 0 splits 4 plat, 3 gold, 2 silver, and 0 copper with the rest of the group. All numbers must be present, use 0 for coins to not be split.

/stat - GM Command. Display's the GM's own skill numbers.

/stopsong - This "forcequits" a Bards song, in the event that it gets "stuck" (a known bug)

/summon (name) - GM/Guide Command - This allows GM/Guide to summon a player directly to them.

/surname - allows player to set their own last name if they are 20th or above.

/target [name] - Automatically targets player by name if they are very close by.

/tell - sends private message only to [playername]. Usage is /tell [playername]

/time - returns two times: in game, and real life.

/toggletell - GM/Guide Command. Turns /tells off at the server, preventing people from contacting the GM or Guide.

/torch (1-200) - GM Command. Allows GM to create an invisible light source with a radius equal to the specified number in feet.

/trackfilter (red/yellow/white/blue/green) - Ranger-only command that allows the Ranger to filter out mobs based on the /consider colour.

/trackplayers (on, off, group) - Toggles whether or not player names appear in the tracking list. Setting the "group" option will enable tracking only of your own groupmembers.

/tracksort (normal/distance/consider/rconsider/rdistance) - Ranger-only command that allows the Ranger to sort the tracking list based on distance or /consider difficulty (ie, level). /tracksort options beginning with R are to reverse the order. /tracksort normal returns the tracking list to it's default status.

/unfreeze - GM Command. Allows the GM to release a character from being "frozen."

/unpkill - GM Command. Sets targeted player's PVP flag to -PVP. They can no longer kill other players. Only Senior GMs can do this, so don't even bother asking. Now you *might* be able to quest for it...

/unsilence - GM Command. Targeted player is restored to full communication status. Reverses the /silence command.

/unsnoop - GM command. Ends a /snoop session.

/usercolor [##] [### ### ###] - Allows you to adjust the display colour of text output to the chat box. The first number is the UserColorNumber, as set in the EQClient.ini file. The next three are the RGB values (0-255) for the colour of the text. All changes are automatically saved to the EQClient.ini file.

/veto - Causes player to shake his head back and forth, vetoing the idea [or target].

/voice - Activates voice-control the next time Everquest is run. Must have some form of voice-recognition software (such as Dragon Naturally Speaking - software not included with EQ) enabled and running before activating.

/vrdelay [###] - (Where ### is the delay in milliseconds). Allows the user to set how long EQ will Sleep in the main rendering loop in order to improve voice recognition response. The higher the delay, the lower framerate will be, so it is recommended that the user start with "/vrdelay 1" and go up by one each time until they are happy with the voice recognition response time. Use the lowest number that provides adequate response time. cf. /voice.

/wave - Causes player to wave [at target].

/welcome - Causes player to wave, while welcoming [target].

/who - Shows all players in current zone. Other /who options include:

/who all - shows all players in all zones (not recommended)
/who all [type] [## ##] - shows all players with specified word [type] in their name - be it a race, class, guild, GM or a specific name. Also accepts a level or level range [## ##]
/who all friends - shows all players on friends list wherever they are.
/who count [type] all - shows total number of all [type] online, be it a race, class, GMs or a specific name.
/who all GUILD - shows all your fellow guild members who are not /anon or /roleplaying if you are in a guild. GUILD must be in all caps.
/who ## - Where ## represents levels, this will show all players of that level in the current zone. Adding 'all' to the command will show all players of that level across all the zones.
/who ## ## - Where ## represents levels, this will show all players between the first level, and the second level in the current zone. Adding 'all' to the command will show all players in all zones meeting those qualifications.
/whotarget - Displays player information on targeted player, exactly as if /who had been done on their name.

/wipe (name) - Allows the GM to delete all cash and equipment on targeted character, including their bank account. Only Senior GMs can do this - so be careful who you annoy...

/wincolor [windowname] [### ### ### ###] - Allows you to change the background colour for and transparency of each window. Replace [window name] with the name of the window that you want to change. The options are Chat, Spell, Player, Party, Target, Buff, Data, Main, Inv, Track or Hotbox. The first three numbers are the RGB code (0-255) for the colour, while the last number (1-100) refers to the percentage of transparency (the higher the number, the darker). To reset the window back to it's original settings, use /wincolor [name] reset. This is available to Velious Subscribers ONLY.

/yawn - Causes player to yawn widely [at target].

/yell - Sends local area "shout for help" and general direction of player in need.

/zone - GM/Guide Command - This insta-teleports GM/Guide to specified zone, at the "safe point" of the zone.




The [TextColors] section contains entries for various text colors in the client. All colors are to be set with Red, Green, and Blue values, in decimal. Valid settings for each color range between 0 and 255. "Black" (0 red, 0 green, and 0 blue) will be white in overlay

Here is a list of user colors to use as a guide when editing the file:

1 - Say

2 - Tell

3 - Group

4 - Guild

5 - OOC

6 - Auction

7 - Shout

8 - Emote

9 - Spells (memorizing, scribing, casting, etc.)

10 - You hit other

11 - Other hits you

12 - You miss other

13 - Other misses you

14 - Some broadcasts (duels)

15 - Skills (ups, non-combat use, etc.)

16 - Disciplines or special abilities

17 - Unused at this time

18 - Default text and stuff you type

19 - Unused at this time

20 - Merchant Offer Price

21 - Merchant Buy/Sell

22 - Your death message

23 - Others death message

24 - Other damage other

25 - Other miss other

26 - /who command

27 - yell for help

28 - Hit for non-melee

29 - Spell worn off

30 - Money splits

31 - Loot message

32 - Dice Roll (/random)

33 - Others spells

34 - Spell Failures (resists, fizzles, missing component, bad target, etc.)

35 - Chat Channel Messages

36 - Chat Channel 1

37 - Chat Channel 2

38 - Chat Channel 3

39 - Chat Channel 4

40 - Chat Channel 5

41 - Chat Channel 6

42 - Chat Channel 7

43 - Chat Channel 8

44 - Chat Channel 9

45 - Chat Channel 10

46 - Melee critical filter

47 - Spell critical filter

48 - Your target is too far away text color

49 - Rampage text

50 - Flurry text

51 - Enrage text


You can check for updates to this section in Your EverQuest file , when updates are made to /emotes in a patch they are saved in eqmanual_supplement Text Document.