EverQuest: The Shadows of Luclin
The satellite of Luclin has been discovered, and now Norrathians can venture
to the eerie moonscape in EverQuest: The Shadows of Luclin. This expansion pack will be playable by characters of all levels
and will provide thousands of online RPG fans with new zones, a new race and a new class, hundreds of new items, spells, and
creatures to battle... all in addition to brand new character models supported by an enhanced 3D engine!
originally shipped in 1999, the development team utilized 32 x 32 low-resolution pixels because of graphics technology at
the time. With the advent of superior graphic cards, the upgraded texture resolution featured in EverQuest: The Shadows of
Luclin will be 256 x 256 pixels and occasionally as large as 512 x 512 pixels. This vast improvement in quality will make
Norrath appear more vibrant and detailed than ever before. Check out this Media Alert for more information
Long ago, the
great crystalline dragon Veeshan scarred Norrath and deposited her brood. Shortly thereafter, the gods made a pact to divide
up the lands, each wanting to stake their claim with creatures of their own creation.
Luclin watched from the shadows
while the other gods went about making order out of chaos in their own twisted ways. She saw the meeting, the petty bickering,
and the various power plays for which the gods have always been known. Abandoning Norrath, Luclin claimed the barren and forgotten
ringed rock orbiting the planet for her own. Unopposed and through the sheer power of her will and magic, she gave life to
the moon that now bears her name.
In addition to the creations of the Mistress of Shadows, the moon of Luclin has
since become home to several of Norraths races, either by choice or by force. The Combine Empire, once powerful and nearly
all encompassing, lies on Luclin, split and now a shadow of its former power. The Shissar, once the bane of Kunark, fled the
deadly Green Mist and sealed themselves behind the hard vacuum of The Grey. The Vah Shir (Kerrans) were deposited forcefully
by the Erudites in the disastrous test of the great weapon that created the abyss now known as The Hole.
of Luclin is in perfect balance -- one side bathed forever in light, and the other steeped in darkest night. The earliest
arrivals felt an eerie and disturbing presence when approaching the Twilight between the two areas. Those not native to the
moon quickly learned to avoid these dangerous lands. Ironically, it is said that those of good and honest nature made their
homes in the darkness, and those of a darker nature chose the light.
EverQuest: The Shadows of Luclin, projected
to be available in December 2001, expands the EverQuest universe yet again and is poised to provide some mind blowing enhancements
and additions to the current game!
Eerie moonscape reveals over 25 new adventure zones including a new starting
All new, highly detailed player-character models
Massively enhanced 3D graphics engine
all-new player character race: The Vah Shir (Kerrans)
And an all-new player character class: The Beastlord
non-level-based advancement options for those above level 50
Discover challenging new quests, items to trade and sell,
NPCs and more!
Pentium II 266 or
Direct3D or Glide compliant video card with 8MB RAM
500MB Hard drive space
DirectX compatible sound card
2X speed CD-ROM
II 350 or greater
Direct3D or Glide compliant accelerator card with 16MB RAM
4X speed CD-ROM
DirectX 8.1 or greater is required for Windows 98 ,XP, ME, and 2k.
Shadows of Luclin
Pentium II 400Mhz or greater
256 MB RAM
16 MB Direct3D compliant video card
8.0 compatible sound card
28.8k (or faster) Internet connection
4X speed CD-ROM
450 MB+ hard drive space
Gridlox Zylr & Friends displaying the new EQ graf-x as the new look of the Dark Elf was revealed on 12/04/01